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New Mixtape Series Under S.Vision Family

3D Artist Highlight

William Rumley is a visual artist specializing in custom 3D "Poser" work, with an emphasis on client commissions, morphed likenesses, and original "dialed" toon characters. Experience in both amateur photography and extensive self-taught knowledge in 3D lighting and shaders lends a semi-realistic but stylized style to his work. Some of William's photography has been compared to professional pieces, and his 3-D renderings are shared often by fans. In the past, William was an accomplished physical model builder who showcased his work in regional model building shows in the New England area. These skills have allowed William to develop a keen eye for design, color and light.And my deviantArt page
http://williamrumley.deviantart.com

And here's my Facebook page
http://www.facebook.com/PinspotterCreations

1. What is it that you do looking at all there beautiful women sculpted by you, how can you define what you do?

I look at that sort of thing like I view real-life models, I admire them and their beauty. And I feel that I have to project or interpret the beauty I see in my own mind, and share that with the world. So, the objective is to make the world a little brighter.

2. How long have you been designing in the virtual world?

Since December of 2006, so just over 7 years.

3. What best describes your day on making 3d cartoon characters?

In just a few words, I would say "winging it". I always start by piecing things together to see what sticks, then refine from there.

4. Where do the ideas come from?

Mostly, they come from how I feel at a given moment. But sometimes, I'm inspired by art I see, and I feel the need to interpret it.

5. Doesn't your significant other get in the least jealous?

When I had one, she was extremely jealous.

6. Now being a 3d artist how do you feel about the visual effects company Rhythm & Hues won an Oscar for their work on Life of Pi. But they've also declared bankruptcy.?

I think what happened there was wrong. I feel that vfx artists have been on the short end of the stick for too long. They are people, not tools, and have a unique skillset. They should be well paid and appreciated for all the hard work they do. I also feel that vfx houses have been forced into cut-throat competition and that is bad for the business.

3D Artist Highlight

Gargirl Art

Hello, my name is Scott Koznar and I have been dabbling in art since I was four years of age...quite a long ways ago.
Anyway, when I found out I wasn't as good as the Disney guys, whom
I so admired and looked up to, I turned my career to teaching art when I graduated from Eastern Illinois University.
But as the world changed, and still is, I became an electrical test inspector for the Space Shuttle program with Rockwell International.
Although I enjoyed the aerospace industry, and still am, I found myself still longing to continue with my art. Believing in the phrase "Sex Sells" I began to create a race of 3D CGI creatures I call the Gargirls of Samral.
As I studied the internet to see what kind of erotic art was out there, I found that almost everyone was doing some sort of sexy variation of vampires or creatures from actual myth and lore such as sirens, cherubs, mermaids and many more.
With my CGI skills, education and resources lacking those of the big guy artist, Marvel, Disney, Pixar, etc. I felt I needed to come up with something completely unique to even be remotely noticed. After a year or so of trail and error I created the sexy, eye-candy yet deadly human hunters called the Gargirls.
In the beginning when I began posting at various erotic 3D sites I simply wanted to post sexy depictions of these creatures with no real direction of any story line. But as time went by people began to ask me questions about their life style, what they did, what they ate and all sorts of questions...as if they were real and alive. I had to laugh but lived it just the same.
As I responded to these questions I began to see and then create new pictures with a whole new world with them in it..."The Land of Samral". Samral is a secret and hidden catacomb labyrinth world far beneath the Czech Republic city of Liberec.
Well...this is where I am at currently in my own little corner of the art world.
I hope you can and will take the time and opportunity to visit my blog @ www.gargirlart.blogspot.com and let me know what you think. If you do go there make sure you look up "The Trophy" picture #37. The attached story wi give you an idea of their lifestyle and feeding habits. You can also find me at Face Book under Gargirl Art. If you do, friend me.
Oh...and be ware...my blog can be quite sexy, naughty and deadly all at the same time...

3D Artist Interview

1. Now what do you call what you do with 3d design?
I call my 3D creations "The Gargirls of Samral" similar to the term 'gargoyle' except female.
In a nutshell, they are young looking, eye-candyish, demon-tailed bad-ass little female bitches with a prehensile demonic razor sharp tail that hunt humans, or as they refer to them as 'sheeple' for food.
They are not vampires, cherubs, sirens, or any other creature out of fiction, myth or lore.
They are immensely strong with the power equivalent to that of ten normal male 'sheeple' yet they look like innocent, fragile females ready to be easily taken advantage of...a natural disguise they use to lure their 'sheeple' prey closer.
All are genetically from the same father..."Lord Tamakar" an underworld demon ruler that the Gargirl's had captured and overthrown centuries ago. In the beginning their mother was a strong and feisty 'sheeple' called "Jewel" but since her death, decades ago,  their mothers have been several depending on which superior Gargirl was available at the time for breeding purposes.
They live in a labyrinth of hidden catacombs far beneath the city of 'Liberec' located in what is now the country of the Czech Republic.

2. What is the preferred software for execution? The software I use to create the Gargirls are Poser7, Bryce and Photoshop

3. What is the average time it takes to make one of the characters? The average time it takes to create a specific scene that a character is in can vary... Anywhere from 4-10 hours depending on what is going through my head at the time. Various things contribute to the time, the atmosphere which when there are transparencies can quadruple the time. Also the main characters attitude. This is important as it entails the entire character's body positioning from the face, it's eyes, eyebrows, lips, ears, hair, torso, arms and hands all the way to the fingernails and their toes. I work very hard to get the angle of the eyes correct to make the pictures viewer wonder "is she really looking at me and if so what is she thinking?" Many 3D artists miss the importance of this aspect of the composition. So many times, in other compositions, I find one or even both of the eyes slightly off giving the character the distracting appearance that they are not looking at you at all. To me, make sure the are either looking at you or they are not. Don't make it appear the character is looking past you over your shoulder

4. What is the over all goal with using 3d technology? The main reason I use 3D technology is because I am not the greatest pencil/ink/paint artist in the world. At a very young, although I drew a lot, I had trouble drawing the human figure especially the face, which unfortunately, at least to me, key to being a good commercial artist. Unlike many people on "American Idol" who think they can sing and are horrible, knew I was not commercially great and probably never would be. But I did feel my imagination and inner creativity was.
For years I drew mechanical things such as race cars, military vehicles, jets, tanks, and other non-human objects but for some reason I had a problem with drawing human shapes, especially the face. As such I avoided those types of subjects.
But as the Internet grew I began to notice that there were several programs open to the public, some off the wall in both capability AND cost and some not...in particular the programs Poser and Bryce 3D. And what was nice, much of the leg work had already been done as far as creating characters, clothes, and other props. Although the quality and detail of the Poser characters aren't up to the standard of Maya, Disney and the Pixar people they due suit my needs.
After all... Andy Warhol, the great pop artists of the 60's and 70's, in my humble opinion wasn't technically a great artist, nor was he even close, but he did capitalize on simple ideas that anybody could do.

5. Do you see yourself taking the females you've designed and possibly make an rpg video game?
What I am more interested in now is a collaboration of my story and concept I have created and he talents of an ink comic styles artist to give my Gargirls that "WOW!" look. I believe once that is done I can promote the Gargirls of Samral to the next level.
As far as an RPG game is concerned I have been told and approached by a couple of people that because of the uniqueness, depth and description of the life style habits of "The Gargirls of Samral" they could very well be turned into a game. As I mentioned before, when people approached me with comments to my pictures many of the comments were questions as to where they lived, what they ate, their physical and mental capabilities and many other technical and specific things. Because of these questions and my answers to them, I have, over the years and quite unintentionally, created five subspecies of Gargirls; Commons, Kumas, Lamaras, Buggers, and Faeries plus the subterranean land where they live..."Samral".

6. What are your thoughts on today's 3d industry? I believe that the 3D industry is and has a double edge sword. On one side it's good and realistic enough to create scenes and images that are fantastic and can't be created otherwise yet 3D also can and may be eventually be so good that real actors may be convincingly replaced...i.e. the movie "Avatar". That is my only worry for the future...

"The only failure in life is ceasing to try"

Info

S.Vision Magazine is a Interactive Magazine based in New Jersey.
SinSir the designer and owner of Vision Magazine created it for the purpose of displaying articles that range from CG arts in 3d modeling,composite,animation as well as the hip hop indie circuit. This magazine will be releasing monthly issues. from top highlights on up and coming artists to interviews,mixtapes, photos and much more.

Vision magazine is fit for every young audience that wants to know and be in touch with what is going on with their favorite artist to information on how to design visual effects in videos, 3d designing & animation to even to how to build video games from scratch. In Vision magazine it will express how there is so much talent on the streets in your very own neighborhood but no one is willing to give them the opportunity to utilize there skills and talent.

Created in 2011 with a fresh face and a breath of fresh air, it gives a chance to all artists to showcase their work , up and coming mixtapes, albums and radio shows as well as their links to their newest workings and also gets you in tune with who they are as a person.
Besides that I opened a new ave to the world of CG arts for designers that range from 3d Max to Adobe After Effects to Showcase the video game models, abstract work done in photoshop as well as animation designs for up and coming projects.
Vision Magazine is an interactive magazine which was built on the platform of adobe flash page turn and is able to be viewed on the internet for everyone to see. It ranges from animations that jump off the page into your face to being interactive with the artists by navigating to all links, sites and musics pages as well.

Do U Have The Vision?

SinSir /S. Vision Magazine / Indie Artist in all aspects of the word, from making music to video game design as well as CEO of S.Vision Magazine. & S.Vision Mixtapes


*Cover- $250 Includes 3-4 Page Article/Interview and Full Page Graphics that you provide, if needed I do the Graphix
*Inside Cover- $100(Includes 2 Page Article/Interview
*Last Page- $100(Includes 2 Page Article/Interview
*Full Page- $75
*Half Page- $50
*5-Q's Interview w/Half Page Graphic- $50+
*MixTape Review- $20

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